By Bryan Costanich
Developing C# functions for iPhone and iPad utilizing MonoTouch indicates you ways to take advantage of your latest C# abilities to write down apps for the iPhone and iPad. thankfully, there's MonoTouch, Novell's .NET library that permits C# builders to write down C# code that executes in iOS. moreover, MonoTouch permits you to deal with the entire certain capabilities of the iPhone, iPod contact, and iPad. And the large plus: You needn't study any Objective-C to grasp MonoTouch!
Former Microsoft engineer and released app-store developer Bryan Costanich indicates you the way to take advantage of the instruments to create local apps in iOS utilizing C# and the .NET Base category Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll grasp a similar dependent and wealthy Cocoa atmosphere, yet with out the necessity to examine a brand new programming language.
Developing C# functions for iPhone and iPad utilizing MonoTouch takes you out of your first "Hello, World" instance in the course of the significant APIs and lines of iOS. The assurance is accomplished and uses widespread examples, whole with pattern code you could obtain and reuse to create your individual robust and playful apps.
<h3>What you’ll learn</h3> * how one can use your existing C# talents to boost functions at the iPhone and iPad
* Apple's version View Controller (MVC) technique
* operating with CocoaTouch’s UIKit to create iOS functions utilizing local controls
* Device-specific good points, just like the digital camera, GPS, and Compass utilizing CoreLocation, the accelerometer, and others
* having access to shared assets comparable to the images, contacts, and extra
* the right way to persist and retrieve info utilizing SQLite and .NET libraries
* advanced drawing and animation utilizing CoreGraphics and CoreAnimation
* using Apple's Push Notification provider
* the most recent video game porting strategies utilizing XNA contact
* tips to combine off-the-shelf Objective-C libraries
<h3>Who this booklet is for</h3>
each .NET and C# developer who has have ever desired to create an program or video game for Apple's App shop.
<h3>Table of Contents</h3><ol> * Getting began with MonoTouch
* Our First Application
* The version, View, Controller method of a number of reveal Applications
* iPad and common (iPhone/iPad) Applications
* extra on perspectives and Controllers
* creation to Controls
* normal Controls
* content material Controls
* operating with Tables
* operating with Keyboards
* operating with contact
* operating with Shared assets
* consumer and Application Settings
* operating with CoreLocation
* Drawing with CoreGraphics
* center Animation
* operating with information
* Publishing to the App shop
* 3rd celebration Libraries
* utilizing Objective-C Libraries and Code
Read Online or Download Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers PDF
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Extra resources for Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers
If you want different screens on an iOS app, you create new views, and have a view controller push them into the front. However, if you don’t call this method, the iOS won’t send events to your window. So really, the MakeKey part makes sense, but the AndVisible part is really just vestigial from the traditional OSX Cocoa framework, in which you might have multiple windows. We’re going to add some new code to this file. When we created our outlets, we created them on the AppDelegate. That means that they’re now available in the AppDelegate class, so we’re going to access them from here.
Now, when we run our application, we should see our main screen load, as shown in figure 3–12. 55 56 CHAPTER 3: Creating Multi-Screen Applications Using the MVC Pattern Figure 3–12. Application running, displaying the Main Screen If you click the Hello World Screen button you should get something like figure 3–13. Figure 3–13. Application running, displaying a sub screen CHAPTER 3: Creating Multi-Screen Applications Using the MVC Pattern Summary Congratulations! You know understand how the MVC pattern is used in Cocoa Touch to create multiple screen applications.
It should be 114x114 pixels. Settings/Spotlight Icon: This icon shows up in the iOS Settings Application as well as the Spotlight/Search on the iPhone 3Gs (and below). It should be 29x29 pixels. iPhone 4 Settings/Spotlight Icon: This icon is the same as the previous, except it’s for the Retina Display devices. It should be 58x58 pixels. iPad Icon: This icon shows up on the home screen of the iPad and should be 72x72 pixels. 39 40 CHAPTER 2: Our First Application iPad Spotlight: This icon shows up in the iOS Settings Application as well as the Spotlight/Search on the iPad.