Download Cocos2d-X by Example Beginner's Guide by Roger Engelbert PDF

By Roger Engelbert

Make enjoyable video games for any platform utilizing C++, mixed with essentially the most well known open resource frameworks on the planet

Overview

• discover ways to construct multi-device video games in easy, effortless steps, letting the framework do the entire heavy lifting;
• Spice issues up on your video games with effortless to use animations, particle results, and physics simulation;
• quick enforce and attempt your individual gameplay rules, with an eye fixed for optimization and portability;
• get pleasure from development the video games up to you'll take pleasure in taking part in them.

In Detail

Cocos2d-x is the C++ port of arguably the preferred open resource second framework on the earth. Its predecessor used to be constrained to the Apple family members yet with Cocos2d-x you could take your purposes to all significant app shops, with minimal additional paintings. provide your video games a bigger audience with virtually no additional hassle.

Cocos2d-X via instance Beginner's Guide enables you to construct your personal pass platform video games utilizing the entire advantages of a time confirmed framework, plus the attractiveness and straightforwardness of C++.

Each of the six video games constructed during this booklet will take you extra at the highway to changing into knowledgeable online game developer with out fuss and lots of fun.

Follow six tutorials for 6 very various video games that leverage the benefit of Cocos2D-X and its fast implementation, relocating from basic principles to extra complex issues in online game development.

In easy-to-follow steps, the ebook teaches you ways to take complete good thing about the framework through including animations and lighting tricks, enforcing a physics engine, and optimizing your games.

Prepare your undertaking for a number of structures and the best way to take your online game suggestions to completion.

Cocos2d-X through instance Beginner's Guide will current to you, in six diversified video games, the themes essential to construct the most renowned and enjoyable different types of video games today.

What you'll study from this book

• Make your video games glance cooler with particle effects;
• Create position holder sprites to fast try out your video game ideas;
• Load exterior information into your games;
• construct video game menus and tutorials;
• enforce game-wide occasions with notifications;
• Create a touch video game with a textured terrain;
• construct a Box2D puzzle online game with a number of levels;
• Create a hybrid iOS and Android project.

Approach

Get to grips with Cocos2D-X utilizing step by step examples. Roger Engelbert may have you smiling all through and studying important info at each turn.

Who this ebook is written for

If you could have terrific rules for fantastic video games and need to deliver them to existence, then this ebook is what you wish. paintings via easy-to-follow examples and study precisely what you must comprehend to make your video games a reality.

No programming adventure valuable!

Show description

Read Online or Download Cocos2d-X by Example Beginner's Guide PDF

Similar programming books

Practical Ruby Gems

Functional Ruby gemstones is a finished consultant to using and developing Ruby Gems—ready-made Ruby code modules that may be simply further to Ruby and Rails tasks. This e-book is perfect for Ruby programmers in addition to net builders who use Rails and need to increase the performance in their tasks.

Decompiling Android

Decompiling Android seems on the explanation why Android apps should be decompiled to recuperate their resource code, what it potential to Android builders and the way you could defend your code from prying eyes. this can be additionally that allows you to see how reliable and undesirable Android apps are developed and the way to benefit from them in construction your individual apps.

this is often changing into an more and more vital subject because the Android industry grows and builders are unwittingly liberating the apps with plenty of again doorways permitting humans to probably receive bank card info and database logins to back-end structures, as they don’t observe how effortless it really is to decompile their Android code.      
* intensive exam of the Java and Android type dossier buildings
* instruments and methods for decompiling Android apps
* instruments and methods for safeguarding your Android apps

<h3>What you’ll learn</h3> * tips to obtain an Android app and decompile it into its unique Java resource and HTML5 and CSS code
* the right way to shield your Android apps in order that others can't decompile it
* to spot power security threats that at the moment exist and the way to prevent them  
* What instruments can be found to decompile and defend Android apps
* The constitution of a Java Classfile and an Android classfile
* How the normal JVM and the Dalvik JVM range
* tips to create your personal Android decompiler and obfuscator
<h3>Who this e-book is for</h3>
This ebook is for Android builders and their managers. It's additionally for hackers and hobbyist varieties who desire to see how Android apps are built as a method of studying the way to construct Android apps.

<h3>Table of Contents</h3><ol> * Laying the basis
* Ghost within the Machine 
* contained in the DEX dossier
* instruments of the exchange
* Decompiler layout
* Decompiler Implementation
* Case reviews
</ol>

Fast Software Encryption: Third International Workshop Cambridge, UK, February 21–23 1996 Proceedings

This booklet constitutes the refereed court cases of the 3rd foreign Workshop on quickly software program Encryption; this workshop used to be held along side this system on computing device defense, cryptology, and coding thought on the Isaac Newton Institute in Cambridge, united kingdom in February 1996. The 18 revised papers offered have been conscientiously chosen for inclusion within the quantity by way of this system committee.

Generic Programming: IFIP TC2 / WG2.1 Working Conference Programming July 11–12, 2002, Dagstuhl, Germany

Prevalent programming is set making courses extra adaptable via making them extra common. standard courses usually include non-traditional types of polymorphism; usual courses are acquired from them by way of definitely instantiating their parameters. by contrast with common courses, the parameters of a everyday application are frequently really wealthy in constitution; for instance, they're different courses, forms or kind constructors, category hierarchies, or perhaps programming paradigms.

Additional info for Cocos2d-X by Example Beginner's Guide

Example text

These are similar to packages in some languages. You may have noticed that all the uses of cocos2d:: in the code is not necessary because of the namespace declaration. But I wanted to show you the bit you can get rid of by adding a namespace declaration. ‹‹ So next you give your class a name and you may choose to inherit from some other class. In C++ you can have as many superclasses as you want. And you must declare if your super is public or not. ‹‹ You declare your public, protected and private methods and members between the curly braces.

The three-stage instantiation process of Objective-C, with alloc, init, and autorelease/retain is recreated here. png")) { player->autorelease(); return player; } CC_SAFE_DELETE(player); return NULL; } For instantiation, you call the static create method. It will create a new Player object as an empty husk version of Player. No major initialization should happen inside the constructor, just in case you may have to delete the object due to some failure in the instantiation process. Cocos2d-x has a series of macros for object deletion and release, like the CC_SAFE_DELETE used previously.

Change the line inside the method to read: return UIInterfaceOrientationIsPortrait( interfaceOrientation ); [ 30 ] Chapter 3 3. Finally, a few lines below in the supportedInterfaceOrientations method change the line inside the conditional to: return UIInterfaceOrientationMaskPortrait; What just happened? We just told AppController we want to support multi-touch. And we told RootViewController we want our application to play in either of the two supported portrait modes. Supporting retina displays Now let's add the images to our project.

Download PDF sample

Rated 4.00 of 5 – based on 47 votes