Download Cocos2d-X by Example Beginner's Guide by Roger Engelbert PDF

By Roger Engelbert

Make enjoyable video games for any platform utilizing C++, mixed with essentially the most well known open resource frameworks on the planet


• discover ways to construct multi-device video games in easy, effortless steps, letting the framework do the entire heavy lifting;
• Spice issues up on your video games with effortless to use animations, particle results, and physics simulation;
• quick enforce and attempt your individual gameplay rules, with an eye fixed for optimization and portability;
• get pleasure from development the video games up to you'll take pleasure in taking part in them.

In Detail

Cocos2d-x is the C++ port of arguably the preferred open resource second framework on the earth. Its predecessor used to be constrained to the Apple family members yet with Cocos2d-x you could take your purposes to all significant app shops, with minimal additional paintings. provide your video games a bigger audience with virtually no additional hassle.

Cocos2d-X via instance Beginner's Guide enables you to construct your personal pass platform video games utilizing the entire advantages of a time confirmed framework, plus the attractiveness and straightforwardness of C++.

Each of the six video games constructed during this booklet will take you extra at the highway to changing into knowledgeable online game developer with out fuss and lots of fun.

Follow six tutorials for 6 very various video games that leverage the benefit of Cocos2D-X and its fast implementation, relocating from basic principles to extra complex issues in online game development.

In easy-to-follow steps, the ebook teaches you ways to take complete good thing about the framework through including animations and lighting tricks, enforcing a physics engine, and optimizing your games.

Prepare your undertaking for a number of structures and the best way to take your online game suggestions to completion.

Cocos2d-X through instance Beginner's Guide will current to you, in six diversified video games, the themes essential to construct the most renowned and enjoyable different types of video games today.

What you'll study from this book

• Make your video games glance cooler with particle effects;
• Create position holder sprites to fast try out your video game ideas;
• Load exterior information into your games;
• construct video game menus and tutorials;
• enforce game-wide occasions with notifications;
• Create a touch video game with a textured terrain;
• construct a Box2D puzzle online game with a number of levels;
• Create a hybrid iOS and Android project.


Get to grips with Cocos2D-X utilizing step by step examples. Roger Engelbert may have you smiling all through and studying important info at each turn.

Who this ebook is written for

If you could have terrific rules for fantastic video games and need to deliver them to existence, then this ebook is what you wish. paintings via easy-to-follow examples and study precisely what you must comprehend to make your video games a reality.

No programming adventure valuable!

Show description

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Additional info for Cocos2d-X by Example Beginner's Guide

Example text

These are similar to packages in some languages. You may have noticed that all the uses of cocos2d:: in the code is not necessary because of the namespace declaration. But I wanted to show you the bit you can get rid of by adding a namespace declaration. ‹‹ So next you give your class a name and you may choose to inherit from some other class. In C++ you can have as many superclasses as you want. And you must declare if your super is public or not. ‹‹ You declare your public, protected and private methods and members between the curly braces.

The three-stage instantiation process of Objective-C, with alloc, init, and autorelease/retain is recreated here. png")) { player->autorelease(); return player; } CC_SAFE_DELETE(player); return NULL; } For instantiation, you call the static create method. It will create a new Player object as an empty husk version of Player. No major initialization should happen inside the constructor, just in case you may have to delete the object due to some failure in the instantiation process. Cocos2d-x has a series of macros for object deletion and release, like the CC_SAFE_DELETE used previously.

Change the line inside the method to read: return UIInterfaceOrientationIsPortrait( interfaceOrientation ); [ 30 ] Chapter 3 3. Finally, a few lines below in the supportedInterfaceOrientations method change the line inside the conditional to: return UIInterfaceOrientationMaskPortrait; What just happened? We just told AppController we want to support multi-touch. And we told RootViewController we want our application to play in either of the two supported portrait modes. Supporting retina displays Now let's add the images to our project.

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