Download Beginning Mac Programming: Develop with Objective-C and by Tim Isted PDF

By Tim Isted

Beginning Mac Programming takes you thru concrete, operating examples, providing you with the middle innovations and rules of improvement in context so that you could be able to construct the functions you've been imagining. It introduces you to Objective-C and the Cocoa framework in transparent, easy-to-understand classes, and demonstrates how one can use them jointly to write down for the Mac, in addition to the iPhone and iPod.

You'll discover the most important developer instruments like Xcode and Interface Builder, and research the foundations of object-oriented programming, and the way reminiscence, info, and garage paintings that can assist you construct your software.

If you've ever desired to advance software program for the Mac, this ebook is for you.

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Choose the Help > Developer Documentation menu item (E-D- ? ), and the Developer Documentation window will appear. 7, on page 70. This may look like a scary document, but it’s actually not all that bad. It lists the messages that an NSTextView object will respond to; since we’re looking to insert some text in the text view, scroll down until you find a list of messages under the “Inserting Text” heading. The first message listed is the helpfully named insertText: method. If you click this link, you’ll jump down to read the documentation for it.

This may look like a scary document, but it’s actually not all that bad. It lists the messages that an NSTextView object will respond to; since we’re looking to insert some text in the text view, scroll down until you find a list of messages under the “Inserting Text” heading. The first message listed is the helpfully named insertText: method. If you click this link, you’ll jump down to read the documentation for it. The insertText: method takes one attribute—a string object. In programming, a string refers to a string of characters such as “this is a medium2.

The property developer decides that it also wants to build offices, shops, and apartment blocks. Obviously, these are all different types of Buildings, and all share a number of similarities with our current House object. Each building has a front door and address, for example, but obviously they also differ in many ways, too. If we defined new classes for a Shop and an ApartmentBlock in the same way that we defined our House class, there would be a large amount of duplicated general building information appearing in each class.

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